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(+1)

I enjoyed the first game a lot, played it quite a few times, and after playing the demo, I'm looking forward to what this one has to offer! My favorites so far are Rhapsody and Locksley, and Grace is just really cute! I look forward to seeing more from all of the other characters too.

(+7)

This game is really charming but I agree with the last two posts talking about the MC/rival, I really hope in the future there will be more  depth to them so they can blend in. It's really immersion breaking, like bad, but I understand it's probably a lot more difficult to treat the customizable characters the same way as the npcs.

I'm a huge fan  of the nose and body selection in this game! Part of me wishes there was a bit more (like maybe eye selection or general face selection), but that might also stem from me only seeing the flat MC/rival. I understand this is also only a demo, but I'm sure you guys are putting in a lot of hard work and love for this game and I want to see more :)

(1 edit) (+10)

I have the same opinion as Opellulo and romanoi who commented long before me: the main character... How should I put it? I'm sorry to say this and really hope it won't hurt anyone's feelings...

The MC looks flat. The colors on them, especially skintone and hair color, looks like it's painted with a single color (plus another color for the shadowed area) on a separate picture, then cut out and pasted on top of a far more detailed art. It's so out of place when standing next to other characters with realistic-looking skintone and highlighted hair. It's jarring and sad.

I enjoyed Arcade Spirits and didn't mind the MC much back then, because they rarely appears on screen. Maybe it's just because Magical Diary made me got used to MC sprite that looks like they belong with the main cast. Anyway, I'm sure it must be hard and costly to design a customizable sprite. My only hope is that maybe there can be an option to turn off the MC sprite so that they doesn't always appear on screen.

(+12)

I really liked Arcade Spirits and will look forward to this! My only note from the demo is that the "generic looking" main character is a bit at odd with the richly designed other characters.
I mean, I get that it was impossible to do otherwise but in AS the main character was shown only briefly, if in this it's going to be on screen that often it will look a bit uncanny.

(+2)

Absolutely loved the demo! I hadn't checked in on this game in months, so I was stoked when I saw it lmao. I'm LOVING the setup and characters so far, and I really appreciate the new customization options. Definitely looking forward to when the full game comes out and I can romance Jynx lmao. Also, the voice acting, art and soundtrack are all great.

From what I've seen, this game's going to be just as much fun as the first one.

(1 edit) (+1)

It is AWESOME. I loved the demo. Can't wait for 2022

(+8)

This was awesome! I totally loved the first game-- in fact, I've been thinking about doing another run for when I start streaming! I do have some feedback though, if you'll take it.


I love the characters! They're fun, funky and fresh. The art style is consistent from the last game, and I enjoy the different personalities and the addition of neo-pronouns? Marvelous!


The main feedback I have is color choices, for clothes and the like, which is the same as the first game, but they're all really saturated and completely make the MC feel like it's outside of the game, not within it. The other thing was the face shape. If it was possible to change the face shape, that'd be great! The face shape feels weird with some of the face shapes on the bodies they're attached too. There's nothing wrong with them, per se, but it may be best to have more of an option within that.


Otherwise, I'm extremely excited for this game to come out and I'm going to buy it the moment it does! I'm quite happy with this and I just know the first person to be romanced is going to be Domino,

(+4)

The demo is fantastic; the mini game is quite fun, and the character creator is greatly improved. Looking forward to flirting with Grace, Rhapsody, and my rival, as well.

Just wanted to let you know that on the main page here when I click the link to go to the original Arcade Spirits page I get the following error:


"Internal Server Error

The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator at webmaster@arcadespirits.stefangagne.com to inform them of the time this error occurred, and the actions you performed just before this error.

More information about this error may be available in the server error log.

Additionally, a 500 Internal Server Error error was encountered while trying to use an ErrorDocument to handle the request."


The page loads if I go to it any other way than the link.

(+3)

can i romance Hunter? i'm a suker for enemies to lovers trope....

(+1)

Will there be full voice acting?

(+1)

Just wanted to throw some more positive feedback on the pile. As well as being a good story, the volume and variety of content is remarkable for a demo, it does a great job of showing off your plans for the full game. Fantastic work! I particularly like the inclusion of a selection of neopronouns - my own pronouns are they/them, but including neopronouns as an option is always great, and not just for those who use them. Making the minigame skippable is another great choice, especially for players who may find it less accessible. I look forward to buying - and playing the heck out of - the full game when it's done. :)

(+3)

Great demo! One minor thing... the eyeglasses frames don’t reach all the way to MC’s or Rival’s ears. MC’s default hair covers it, but if you put them in shorter hairstyles, it looks like the part of the glasses are missing.


But I loved the character creator, the characters, the rivalry, Domino’s terrifying smile... looking forward to the game!

Here is what I have gotten from the ARG. After the shutting down of Iris app and it is subsequent deletion (Most likely by the CIA or the same people from the epilogue). A group of people start a rebellion to find the truth. That is a short overview but this post is mainly just to expose people to it and ask the creator to keep posting there hasn't been a post since january. Here is the twitter: https://twitter.com/gmhqbbs

Hello! 

Loved the demo. I already feel more connected to most of the group in this game compared to my initial impressions in the first and am excited to see where their stories go, so I'll leave some thoughts below because I love to 

I'm probably most curious about Rhapsody at the moment, and why they stopped playing the game.  It might be that they just got burnt out (which is understandable), but I'm wondering if their disappearance from the competition side of things had to do with their "silent friend".  I'm curious about Domino too because I can see his storyline running parallel to the MC's in the first game with issues with pessimism and self-deprivation, I think it would be hilarious they did point that out to him if we ever run into the old MC again. I think it's cool that he seems to be more aware of the MC's choices too (I saw that in the demo where he called me out on not normally being gutsy and that one screenshot on Steam with them silhouetted) than some of the other cast. I'm curious how Jynx got to know Naomi, I half wonder if they met through her online community and Naomi taught Jynx how to modify/repair the games. Locksley looks and kind of acts like Ashley in his mannerisms, I saw her 'how art thou' line in the first game and I about lost it. If these two aren't related in some way, I'll flip a table. I'm wondering if there will be some kind of dynamic between Grace and Blitz where they foster something beyond animosity, because while the guy is a butthole who needs to tone it down from a 12 to an 8, he did bring up some valid points about the game the npcs needing to be marked as essential. He struck me as one of the more redeemable members of their quartet beyond the friendly rival.

I don't have more than that right know, if I have any more ideas I'll slide them in at a later point. Also, I'm not sure if this would be a helpful a suggestion, but I saw below that someone said something about height being jarring. I'm not sure if the option could be implemented to turn off the MC's avatar so that they'd be freer to imagine what they would look like without it cutting into the narrative or needing to add sprites.

Anyway, can't wait to see the full game!

(+1)

I am EXCIIIIITED!!~ 

One question I did have, though. In the original game, when you start playing, there was the option to hide the icons showing which choice is associated with which stat. I chose that for my first playthrough, as it allowed me to focus on the content of the choices for my first time, rather than thinking about what stats they'd boost. For later playthroughs where I already had a clearer idea of which choices did what, and when I was more focused on getting specific outcomes, I turned the icons back on and it was helpful for that. It looks like the stat icons are on by default in the demo at least. and I kinda missed being able to hide them for my first run. Did I just miss seeing a choice or a button? Or is that option removed? 

Regardless, I am VERY much looking forward to this!

(+2)

We'll still have that in the full game, but for the demo, we wanted to showcase the system without hiding it. Same goes for skipping the FOD2 minigame -- in the full game you can just skip it if you don't enjoy it but for the demo we wanted to showcase it.

(+1)

Oh good. And yes, it's fair to want to have a simplified system that's features forward for the demo. Thanks for explaining. Again, super looking forward to this. The writing in Arcade Spirits 1 was one of the things that got me through the rough patches in the 2020 hell year. 

(+1)

Great demo! I really enjoyed the first game and I'm looking forward to this one as well. The little graphics when theyre playing games or emote are very cute and the characters are very fun so far. I was wondering if there are any plans to expand the character creation with face shape or height options? I personally am very short so my self insert character being taller than most other characters was a bit jarring for me haha.

(+1)

Not currently -- there'd be issues with eyelines (where it looks like you're properly looking at each other's faces) if we added scaling. We know we can't provide every single option someone could want, but we're willing to do what we can with the tech we have.

hi, i from brasil and  wanted to ask which platform you made this game on??

We're using the RenPy game engine, so it compiles to Win, Mac, and Linux. We'll be working with another team to port to various game consoles (PS4, PS5, XB1, XSX, Switch)

(+1)

ah, yes! ok, no problem. I desire success a you. God blessed you. bye!!

is there no mac version?

There is a Mac version -- but Itch isn't displaying the link names right. I'll see about fixing that up.

(+1)

Fantastic addition to the Spirits Universe and I really enjoyed the Demo! I can't wait to see more and play with the amazing cast that I'm already in love with :)

 

Viewing most recent comments 30 to 49 of 49 · Previous page · First page